First news post in.... 2.8 years? Good grief, has it been that long? Anyway, I have a few things to announce.
First, I just bought a Kindle 3G + Wifi Graphite recently, and noticed that I completely missed the announcement of the KDK (an SDK for developing "active content" on the Kindle). I'm submitting to be a Beta Dev. I've got a few years of Java experience and a bit of amateur software engineering under my belt, so it would mostly be a matter of learning the Kindle's API. I've got a few ideas, mostly a Nethack clone, a text adventure game (PERFECT for the Kindle), and maybe even a digital version of my Arsenal card game. We'll see how that works out, if they even give me access to the KDK.
And speaking of my card game, I have the "pre-alpha" version in my hands, completely hand-made and barely playable. Currently, it is difficult and confusing, very unbalanced, and worst of all: cumbersome. But I'm working on it. I've got most of the basics down, it's mostly a matter of working out the many, many kinks, then streamlining the design and getting the final "real" Alpha version cards designed. Once I reach that point, I'm uploading the card data and images to The Game Crafter and having it available for sale (TGC is a Print-On-Demand card game and board game site).
I'm also working on YET ANOTHER game for RPG Maker. Every time I work on an RPG, I get a little bit closer to making a more complete game. And each time I reinforce the fact that I end up taking my games way too seriously, and I get too wrapped up in the details. Sometimes I'll abandon a goofy, easy to make game because I get an awesome idea for the basis of another game, and never end up finish either of them. I've already got half a story worked out, nothing special.
I also participated in NaNoWriMo 2010, but unfortunately I didn't make it to 50,000 words. I got a good sized chunk of a story, but it felt like the story I was writing wasn't exactly the carefree NaNoWriMo stock. I consciously made a decision to throw in the town on NaNo 2010 rather than force myself to write faster and sacrifice the quality of the story and my creativity. I might edit that story and put it up on the DLP Stories page some time over the next few months. I had fun, though, and next year I want to try doing a no-holds barred zany story and actually hit that 50,000 words mark.